Large City: Tyōr Chyhyǟl Hadfow

Tyōr Chyhyǟl Hadfow

Tyōr Chyhyǟl Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceYi̽dvdro Diocese
Sub ProvenceMuf Ntölnos Parish
RegionMu̹zu̹be Værà Moorland
Founded1220
Community LeaderLord Inzilo
Area68 km2 (27 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation4154 m (13628 ft)
Average Yearly Precipitation85 cm/y (33 in/y)
Population16035
Population Density235 people per km2 (593 people per mi2)
Town AuraAugury
Naming
Native nameTyōr Chyhyǟl Hadfow
Pronunciation/tjoːr/ /caːl/
Direct Translation[opposite] [food; meal; cuisine]
Translation[Not Yet Translated]

Tyōr Chyhyǟl Hadfow (/tjoːr/ /caːl/ [opposite] [food; meal; cuisine]) is a subtropical Large City located in Muf Ntölnos Parish, Yi̽dvdro Diocese, within the Irus.

The name Tyōr Chyhyǟl Hadfow is derived from the Sylvin language, as Tyōr Chyhyǟl Hadfow was founded by Inzilo, who was culturaly Wood Elf.

Climate

Tyōr Chyhyǟl Hadfow has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 13°C (55°F). Tyōr Chyhyǟl Hadfow receives an average of 85 cm/y (33 in/y) of precipitation, most of which comes in the form of rain during the spring. Tyōr Chyhyǟl Hadfow covers an area of nearly 68 km2 (27 mi2), and an average elevation of 4154 m (13628 ft) above sea level.

Overview

Tyōr Chyhyǟl Hadfow was founded durring the early 13th century in winter of the year 1220, by Inzilo. The establishment of the new community went well, with no major obsticles durring construction.

Tyōr Chyhyǟl Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Tyōr Chyhyǟl Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tyōr Chyhyǟl Hadfow is buildings are arranged arrounded a highly ordered system of spacious worn bedrock streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Tyōr Chyhyǟl Hadfow's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Something in your gut tells you that you may be unwelcome in Tyōr Chyhyǟl Hadfow. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Tyōr Chyhyǟl Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tyōr Chyhyǟl Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tyōr Chyhyǟl Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tyōr Chyhyǟl Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tyōr Chyhyǟl Hadfow's parks.

Tyōr Chyhyǟl Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tyōr Chyhyǟl Hadfow.

Tyōr Chyhyǟl Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tyōr Chyhyǟl Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tyōr Chyhyǟl Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tyōr Chyhyǟl Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tyōr Chyhyǟl Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tyōr Chyhyǟl Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tyōr Chyhyǟl Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tyōr Chyhyǟl Hadfow's public wards, blessings, and other arcane systems.

Tyōr Chyhyǟl Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Tyōr Chyhyǟl Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tyōr Chyhyǟl Hadfow's grid is powered by hydrogalvanic generators.

Tyōr Chyhyǟl Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tyōr Chyhyǟl Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Tyōr Chyhyǟl Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Tyōr Chyhyǟl Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tyōr Chyhyǟl Hadfow's natural decorations nor waterways.

Tyōr Chyhyǟl Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tyōr Chyhyǟl Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tyōr Chyhyǟl Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Tyōr Chyhyǟl Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Tyōr Chyhyǟl Hadfow during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Polevik near Tyōr Chyhyǟl Hadfow are known to be quite timid.

Tyōr Chyhyǟl Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Enchantment energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 30
  • Farmers: 50
  • Farm Laborer: 72
  • Hunters: 53
  • Milk Maids: 40
  • Ranchers: 19
  • Ranch Hands: 43
  • Shepherds: 41
    • Farmland: 64300 m2
    • Cattle and Similar Creatures: 4008
    • Poultry: 48105
    • Swine: 3207
    • Sheep: 160
    • Goats: 32
    • Horses, Mounts, and Beasts of Burden: 1603

Craftsmen

  • Arms and Toolmakers: 30
  • Blacksmiths: 38
  • Bookbinders: 19
  • Buckle-makers: 22
  • Cabinetmakers: 36
  • Candlemakers: 57
  • Carpenters: 49
  • Clothmakers: 44
  • Coach and Harness Makers: 17
  • Coopers: 40
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 15
  • Cutlers: 13
  • Fabricworkers: 35
  • Farrier: 103
  • Furriers: 10
  • Glassworkers: 57
  • Gunsmiths: 33
  • Harness-Makers: 15
  • Hatters: 31
  • Hosiery Workers: 11
  • Jewelers: 18
  • Leatherwrights: 40
  • Locksmiths: 16
  • Matchstick makers: 25
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 23
  • Plasterers: 21
  • Pursemakers: 29
  • Roofers: 17
  • Ropemakers: 15
  • Rugmakers: 15
  • Saddlers: 29
  • Scabbardmakers: 33
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 14
  • Soap and Tallow Workers: 58
  • Tailors: 97
  • Tanners: 20
  • Upholsterers: 23
  • Watchmakers: 20
  • Weavers: 50
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 21
  • Booksellers: 24
  • Butchers: 39
  • Chandlers: 42
  • Chicken Butchers: 46
  • Entrepreneurs: 17
  • Fine Clothiers: 41
  • Fishmongers: 40
  • Florists: 9
  • Potion Sellers: 26
  • Resellers: 84
  • Spice Merchants: 21
  • Wine-sellers: 34
  • Wheelwright: 25
  • Woodsellers: 14

Service workers

  • Bakers: 84
  • Barbers: 82
  • Coachmen: 23
  • Cooks: 64
  • Doctors: 34
  • Gamekeepers: 24
  • Grooms: 14
  • Hairdressers: 53
  • Healers: 42
  • Housekeepers: 50
  • Housemaids: 89
  • House Stewards: 47
  • Inns: 15
  • Laundry maids: 30
  • Maidservants: 53
  • Nursery Maids: 29
  • Pastrycooks: 55
  • Restaurateur: 72
  • Tavern Keepers: 61

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 32
  • In-Town Couriers: 34
  • Long Haul Couriers: 34
  • Dockyard Workers: 32
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 39
  • Millers: 36
  • Miners: 35
  • Oilmen and Polishers: 24
  • Postmen: 37
  • Pure Finder: 20
  • Skinners: 47
  • Sugar Refiners: 9
  • Tosher: 24
  • Warehousemen: 55
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 50

Skilled Laborers

  • Accountants: 21
  • Alchemist: 23
  • Clerk: 30
  • Dentists: 16
  • Educators: 41
  • Engineers: 23
  • Gardeners: 16
  • Mages: 12
  • Plumbers: 17
  • Pharmacist: 19
  • Professors: 6
  • Scientists: 12
  • Wizards: 6

Civil Servants

  • Adventurers: 15
  • Bankers: 22
  • Civil Clerks: 36
  • Civic Iudex: 17
  • Consultants: 10
  • Exorcist: 34
  • Fixers: 18
  • Kami Clerk: 31
  • Landlords: 29
  • Lawyers: 20
  • Legend Keepers: 28
  • Militia Officers: 160
  • Monks, Monastic: 53
  • Monks, Civic: 45
  • Historian, Oral: 34
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 35
  • Priests: 61
  • Rangers: 21
  • Rat Catchers: 26
  • Scholars: 23
  • Spiritualist: 30
  • Slayers: 9
  • Storytellers: 56
  • Military Officers: 57

Cottage Industries

  • Brewers: 44
  • Comfort Services: 59
  • Enchanters: 17
  • Herbalists: 17
  • Jaminators: 66
  • Needleworkers: 57
  • Potters: 27
  • Preserve Makers: 47
  • Quilters: 22
  • Seamsters: 76
  • Spinners: 48
  • Tinker: 17
  • Weaver: 42

Artists

  • Actors: 17
  • Architects: 6
  • Bards: 23
  • Costumers: 9
  • Dancers: 19
  • Drafters: 10
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 17
  • Inlayers: 15
  • Musicians: 44
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 13
  • Wood Carvers: 51
  • Writers: 50

Produce Industries

  • Butter Churners: 55
  • Canners: 50
  • Cheesmakers: 57
  • Ice Merchants: 7
  • Millers: 35
  • Picklers: 25
  • Smokers: 21
  • Stockmakers: 18
  • Tobacconists: 27
  • Tallowmakers: 34

6025 of Tyōr Chyhyǟl Hadfow's population work within a Foundational Occupation.

9048 of Tyōr Chyhyǟl Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 962 (6%) are noncontributers.

Points of Interest

POI

History

Tyōr Chyhyǟl Hadfow is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

The the a suit of boiled leather armor of Necromancy, an a suit of boiled leather armor imbued with great amounts of Necromancy energies was created near Tyburn Citidel by in time immemorial, reportedly some time during the late 2nd century.

History